SH4RKIE on DeviantArthttps://www.deviantart.com/sh4rkie/art/OLB-Territories-Map-543040035SH4RKIE

Deviation Actions

SH4RKIE's avatar

OLB - Territories Map

By
Published:
564 Views

Description

Haha whoa, this was my first time really making a map .. I hope it's decent! I tried, however I'm not completely satisfied. I'll be practicing over time and hopefully, I'll eventually get some skill and will redo this!

KEY:
:bulletyellow: Camps! ( * Note - the Sikya camp is underground. )
Dotted purple lines in Sikya territory - underground tunnels.
Red dotted lines - Sikya territory.
Grey dotted lines - Rarti Ruv Rogues territory.
White dotted lines - Royal territory.
Pink dotted lines - Ahote territory.
Blue dotted lines - Tocho territory.
Black areas covering large portions of the map ( off to the left in the upper corner ) - unexplored land.



:bulletwhite: ROYAL TERRITORY :bulletwhite:
1. Sacred Tree
- The Sacred Tree is our spirtual link. The tree itself is many miles high, and almost two miles long. Even the mighty Tocho are but mere ants to this gigantic plant. We give the tree our utmost respect. Many felines will come here to pray to the spirits, and the Royals allow it, as the Sacred Tree has always been a part of their territory, but also a sort of neutral ground. In fact, the entire Royals territory is open for the tribe cats to come to whenever they'd like, as the Royals are linked to every tribe. The roots of the Sacred tree run deep, and under these roots are tunnels leading to a glowing pool of water. It is said that certain cats can see their ancestor's reflections in the water, and can hold actual conversations with them. The water is odd, though - no one has ever seen their own reflection while looking at it, and only few have seen the faces of the long gone staring back at them.
2. Lorien Tower
- The Lorien Tower is the only remains of our peoples that havent been turned into ruins. The Royals live here and call it their camp. Long ago, the peoples used it as a watchtower to look out for enemies headed to the main city.
3. Sahkka Forest
- The Sahkka Forest is named after the son of an old Chieftain - no one remembers his story or who's son he was, but apparently he was one of the greatest Chieftains to walk the lands. Some say they can hear his voice in the rustling of the leaves when the wind blows through the trees, but no one has ever been able to make out what he has said.

:bulletpink: AHOTE TERRITORY :bulletpink:
4. Lake Terria
- Lake Terria has beautiful waters - they are practically clear and perfectly see-through. From almost anywhere in the lake, you can see the bottom. There aren't any large predators in these waters, for creatures such as alligators or crocodiles prefer murky water. However, there are many beautiful fish in the water, and you can see the light hit every one of their scales as they move under the surface.
5. Sparring Clearing
- The Sparring Clearing has been in Ahote territory for as long as they can remember, and while other tribes just spar in their camps, the Ahote tribe members spar in this clearing! It's use is for both serious sparring between two cats of the tribe, and for sparring for fun. Most of the Guards spend their free time here in this very clearing, sparring away. Other cats from the tribe will come to watch. Periodically, the Warhead hosts a small sparring for entertainment purposes only, but the entire Ahote tribe will come and watch just for kicks. Even the kits and mother will come watch!
6. Camp
- The Ahote tribe cats sleep in the tops of the trees. When it gets cold during the winter, or if the weather is bad, they retreat to sleep in owl hollows in the trees.
7. Training Clearing
- Mentors will take their trainees here to guide and teach them what they need to know. This clearing isn't as large as the Sparring Clearing. Tall grasses and soft mosses grow here, which cushion the Trainees if they become injured or do anything clumsy.
8. Mount Bundi and Little Bundi
- These two mountains are very, very small - and are like ants compared to the mountains in Tocho territory. They do not have snow on them, and are dangerous. The rocks on the mountains shift and change occasionally, and it's possible to fall and become injured or killed.

:bulletblack: RARTI RUV ROGUES TERRITORY :bulletblack:
9. Camp / The Ruined City
- The Rogues made the ruins of the old city their home and camp. They have dominated this place, apart from a few rats that wander around among the rubble. For the most part, there is much shelter here, as run-down as it looks.
10. Triji Dunes
- Two sand dunes are eased into the grassy, plains-like territory of the Rarti Ruv Rogues. These dunes are not as high as the ones found in Sikya territory, but they are very long and wide.  Watch for snakes!
11. Murkki Pond
- This pond is murky, but the water is safe to drink. Every so ofte, an alligator or a crocodile can be found lurking in these waters, and it's always a problem when they're around.
12. The Bend
- The bend is a wide bend in the river that flows through the land. It can be a dangerous place if there were to ever be a flood, but it's practically prey heaven. Many animals gather here to drink.

:bulletpink: SIKYA TERRITORY :bulletpink:
13. Camp
- Camp is an underground cave, with tunnels leading to small burrow-holes in certain parts of our territory. The cave is huge, and very dark, but it has a soft, almost errie blue glow coming from the waters of a small pool off to one side of the cavern. The cats sleep on rocks, under rocks, in small holes dug-out in the side of a wall .. Basically anywhere they want!
14. Main Oasis
- The Main Oasis is our main source of food, water, shade, and shelter during the wet season. There's a pond large enough to be considered a small lake, and trees and other plant life surrounding it. Prey can be found all over the place around this Oasis!
15. North Pond
- The north pond has a few small trees, small bushes and other shrubery settled around it; there is almost always fair game around here when it comes to hunting. There's plenty of food and water resources here.
16. Shoreline
- The Shoreline is an excellent place to go sunning or to search for crabs! You can use rocks to break open their shells, and the meat is amazing.
17. Distant Opening 
- This tunnel opening leads to the top of one of the tallest sand dunes. When wandering around here, watch out for snakes and cacti. You might stumble upon a few bushels of grass or a large field, but don't wander too far. You might get lost or become dehydrated.
18. Cental Opening
- This oepning is closest to camp. If we are ever attacked, the cats could rush here to escape, or a patrol could sneak out and attack the enemies from behind.
19. North Opening
- This opening is closest to the North Pond. It doesn't have much around it.
20. South Opening
- This opening is closest to the Main Oasis. It doesn't have much around it, but sometimes animals sleep in the opening of this tunnel, so if you see anything darting out as you aprroach the entrance, it's probably your next meal!

:bulletorange: GULF OF WYNE :bulletorange:
21. Gulf of Wyne
- The Gulf of Wyne is surrounded by land on three sides. The side facing the tops of the screen ( north ) opens up to the sea. The water is very salty, but if you soak in it and swim for a while, it is said to cure aches and cramps.

:bulletblue: TOCHO TERRITORY :bulletblue:
22. Camp
- The Tocho camp is a large cave! However, we don't sleep in this cave; there's not much shelter, and it's very windy in here. Many of the older cats gather here during the day to get ready for patrols or converse with others who are on a small break from their work. From this cave, there are other small openings - only big enough for a feline such as a Tocho cat to slip through. One of them off to the right, on the far back side of the cave, leads to the main sleeping gorunds. The small tunnel is a tight fit for a few wolf-paces, but then it opens up into a warm, deep underground cavern with a small pond in the back. The Smithies have lanterns built to keep the place lit up with a warm light; and there are pelts all over the floor! The entire tribe sleeps in here, all together in a huge mass. If you leave the sleeping grounds, you'll find yourself back in the main cave. There's another entrance off to the side similar to the opening to the sleeping gorunds, but bigger! It has many trails and tunnels for the smithies to search for gems, stones, ore, and metals. Kittens aretold not to leave the sleeping grounds.
23. Lake Zeyphira
- Lake Zeyphira is almost always frozen, but it sure is fun to slip and slide on! Young Trainees may play on it and many cats spar on the lake during the winter, when it is solid frozen. However, no one is allowed to play on it during the summer months. It may appear frozen, but some cats have fallen through cracked ice and been lost in its depths forever ..
24. Mount Tesseract
- This mountain is known for having many great predatory birds nesting in the area. If you go around this mountain, be sure to take a Guard or two with you, or you may be attacked by a mother bird prtecting her babies or plucked up as food!
25. Brokeback Ridge
-  Be wary while moving around these icy, snowy slops. Many cats have been attacked by large birds of prey, but have also infamously slipped and fallen down the rocks - or, the other way - into the ocean.  
26. Acruix Fields
- These fields are rather snowy and cold, but the farther you get from the mountains, the less snow there is! Mice and other small prey can be found here, but it's a little bit of a trip from camp.
Image size
1024x1268px 1.58 MB
© 2015 - 2024 SH4RKIE
Comments7
Join the community to add your comment. Already a deviant? Log In
Lady-Moosh's avatar
Tocho sleeping chambers reminds me of spending a night in the backyard with a bunch of sleeping bags and lanterns :icondragonwant:
Only it's all done underground. Also 10x better than my first map.